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<title>Elric Melnibone and the Elder Scrolls Web Portal</title>
<pubDate>Fri,  6 Jun 2008 09:07:01 -0500</pubDate>
<link>http://www.elricm.com/nuke/html/</link>
<description>Elric Melnibone and the Elder Scrolls Web Portal</description>
<language>en-us</language>
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 <title>Elric Melnibone and the Elder Scrolls Web Portal</title>
 <url>http://www.elricm.com/nuke/html/images/elricm_banner.gif</url>
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<webMaster>Elric_Melnibon&#101;&#064;&#101;lricm.com</webMaster>
<item>
<title>jaxawiers imperial armor fix</title>
<link>http://www.elricm.com/nuke/html/Article83.html</link>
<description>If you ever have been knight of the garland or knight of the imperial dragon you know what this is about,have to choose beetwen low health and armor rating with that cuirass you get as member of the order of ebonhearth,or get pestered with &quot;where is your uniform&quot; from officers in the legion just because you will use decent armor.

And if you got to be thoose knights your probably are high level so that decent armor are daedric,ebony,glass with much more AR and health but useless as imperial armor so you get pestered...

This one fix that so the AR and health are around ebony,also added some missing imperial armor as such.
Intented for higher level players.</description>
<pubDate>Fri,  6 Jun 2008 09:07:01 -0500</pubDate>
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<item>
<title>jaxawiers blue iron texturepack</title>
<link>http://www.elricm.com/nuke/html/Article82.html</link>
<description>Jaxawiers blue iron texturepack are just that,changes Morrowind(mw) dull grey Iron armor to something more appealing.
Perhaps not entirely &quot;lore correct&quot; but not to much over the top either.
It suits my personal taste, if someone else also thinks it´s cool,fine :-).

Labelled &quot;modders resource&quot; and that is the intention,can be used as an replacer but that changes all iron armor in MW unadjusted so maybe som work in tescs is needed.
It comes as separate packs(7z) icons,meshes,textures part 1-4 and pic and readme.
This is a low resolution version and DXT1 ARGB (1 bit Alpha) are used.
(could add an esp if demanded but didn´t think that was proper in this WIP-stage)

-jaxawier-</description>
<pubDate>Thu,  5 Jun 2008 09:25:00 -0500</pubDate>
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<title>How a Library came to Morrowind</title>
<link>http://www.elricm.com/nuke/html/Article81.html</link>
<description>One year ago, I hadn't though of playing Morrowind again for years. Eight months ago, I'd never modded anything more complicated than a change in lighting for a house. But then...

Well I'm sure I don't have to tell anyone here how intoxicating Vvardenfell and its long history of incredible mods can be. In my case, it spilled over to my regular gaming forums so that Morrowind threads were created left and right, leading to more people (re)discovering the game. In time newcomers showed an interest and started asking questions about the basic mechanics of the game we've long taken for granted: &quot;What's enchanting?&quot;, &quot;Why do I care about major skills?&quot;, etc... complaining about the lack of ingame help for those things.

And so I started to write a few tutorial books. People liked them. So I put them on lecterns, and put a little house around them while I was at it. But then the house looked empty and so I added a little furniture, and more books, and a NPC to make the place lively. And then gave those guys a little dialogue too. And then...

Needless to say, five versions and more than six months later, the Morrowind Public Library now boasts about 300 unique books from stock Morrowind but also other talented writers, my initial contribution now appearing almost as a footnote. It has also grown in other ways, adding new NPCs and creatures, learning about scripting and quests and journal entries, borrowing new meshes and textures from a variety of people and editing my own, and all those fancy things one can learn to do with the Construction Set. It is now, I believe, well worth of the pride I put in the result. But I'll have to let you all be the judges of that. :)

In any event, it's been a really fun ride!

If you pass through Pelagiad, come to the Library! The door is always open. Pick a book, have a seat and order a cup of tea... Who knows what you will discover today!</description>
<pubDate>Tue,  3 Jun 2008 18:23:52 -0500</pubDate>
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<title>Alchemy adjuster</title>
<link>http://www.elricm.com/nuke/html/Article80.html</link>
<description>Well,as somewhat &quot;experienced&quot; mw-player and a sucker for alchemy,there was always an area I thought missed something.And when both expansion-packs had adjustments for ingridients,I made one for MW.Feeled that the apparatus could do with a tiny upgrade too,and when my gamestyle made use of commercial potions as backup/partners I made thoose I use most lighter too.
It means that ebony now weights 2kg instead of 10,bonemeal 0,1.
As I use restore health,fatique,magicka,spell absorption and reflection and standard cure-potions thoose are much lighter now,standard cure poison weights in at 0,5 now.
But most of all as I carry huge amounts of ingridients with me all the time beacause timing for leveling up in alchemy(intelligence) I usually made insane numbers of potions at the same time,so there is the need :-D </description>
<pubDate>Fri, 30 May 2008 18:52:16 -0500</pubDate>
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<title>Revolutionary mod for Live Plant life and interaction</title>
<link>http://www.elricm.com/nuke/html/Article78.html</link>
<description>        Alright, first of all.... what dos this mod do. I prefer games to be as realistic and in depth as possible, which to my standards as a programmer, were not met in Oblivion(Though the game is still awesome!). One such way was farming. So I Made a seed version of every plant (except a couple like rice because they glitch, dunno why.) and added them as items to the game. You can find them or purchase them and then just equip the seed in the inventory and it will plant at your feet. 

	The planting of flora has most likely been done before so I went a little bit farther, noticing the permanent plant life in the game I tried to make it more versatile. So after two days of nothing but dead ends and infernal glitches I Successfully added programming to all plants to grow in size over time, die of old age, and produce offspring nearby itself. 
	
As amazing as this is, it has proven to glitch randomly after resting or entering a new area. I don't know what causes this glitch so in case this became a pain I split the plug-in into two. The first is called Erick's planting mod, the other is titled Erick's planting and growing mod. Also if you have the auto save feature on, it seems to make the save before the glitch so, in worse case scenario you just end up restarting oblivion and go back to playing. Just so you know.
	
Hope you enjoy, and send suggestions, I like to make improvements.

Search under the author name: Barbaric_Erick</description>
<pubDate>Mon,  3 Mar 2008 07:19:00 -0600</pubDate>
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<item>
<title>elricm.com is on del.icio.us  -- Join us!</title>
<link>http://www.elricm.com/nuke/html/Article77.html</link>
<description>What do we think is cool and where do we go when we're not playing Morrowind or Oblivion? Add us to your del.icio.us network and find out!

</description>
<pubDate>Sat, 22 Sep 2007 12:23:16 -0500</pubDate>
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<item>
<title>Princess Stomper Mods at elricm.com</title>
<link>http://www.elricm.com/nuke/html/Article76.html</link>
<description>We are pleased to welcome that lovable bunny Princess Stomper to the elricm.com family. Please visit the princess at her new website: Princess Stomper's Mods

http://princess.elricm.net</description>
<pubDate>Sun,  4 Feb 2007 17:48:09 -0600</pubDate>
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<title>Please note if you are having problems downloading files!</title>
<link>http://www.elricm.com/nuke/html/Article74.html</link>
<description>If you  are having problems downloading files lately and it used to work before, please do read this.

The problem is almost certainly because you are either running a personal firewall like Zone Alarm or some kind of download manager and that utility is blanking out the referral information that your browser would normally send. This will not work at  elricm.com. We only allow (authorize) download links that originate from one of the subdomains of  elricm.com. If your firewall hides this, the download link will fail and you will be redirected to the error page that you probably keep seeing.  Try turning off your firewall to see if that is the cause. If you are using a download manager, make sure that it sends the correct referral information.

But remember, if the referrer information is BLANK, you will not be able to download files from this site.</description>
<pubDate>Sat, 20 Jan 2007 23:06:49 -0600</pubDate>
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<title>Morrowind Xbox Compatibility Pack - Fixing the Xbox Map Files and More</title>
<link>http://www.elricm.com/nuke/html/Article72.html</link>
<description>Lesaras has just released a package of documents and files intended to smooth the transisition between PC and Xbox Morrowind Mods.  It includes the first tutorial on how to add Map Files for custom or modified cells on the Xbox.  It also includes documents with other tips for the transisition, such as &quot;Tricking the ESMs&quot; to make editing out the Bloodmoon and Tribunal dependencies before sending to the Xbox a thing of the past.</description>
<pubDate>Sat, 11 Nov 2006 09:19:25 -0600</pubDate>
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<title>Oscuro's Overhaul 1.3 for Oblivion is here!</title>
<link>http://www.elricm.com/nuke/html/Article70.html</link>
<description>Looking for Oscuro's Oblivion Overhaul 1.3? You can find that very popular mod right here:

Oscuro's Oblivion Overhaul 1.3

Oscuro's Oblivion Overhaul is an ambitious project that seeks to redefine many of the gameplay and content aspects of the original Elder Scrolls IV: Oblivion. Due to the magnitude of this work, a lot of smaller user-made modifications may not be a 100% compatible with it. Two versions of Oscuro's Oblivion Overhaul--a &quot;Full&quot; and a &quot;Lite&quot; are included.  The latter .esp file does not include a substantial number of modifications that appear in the former. This allows the user more freedom to customize their ES IV: Oblivion experience. Even so, not all user-made modifications will be compatible.

The goal of this mod is to increase the overall challenge of the game, to increase the chances of the unexpected to happen, to reduce the flaws that hurt the &quot;realism-factor&quot; of the &quot;leveled&quot; system, to tweak item rarity and presence in the world, to add some new content and, lastly, to change some of the variables of the game system to balance its gameplay.

Enjoy!</description>
<pubDate>Sat,  2 Sep 2006 09:14:40 -0500</pubDate>
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<item>
<title>New! Real-time virus scanning for file uploads</title>
<link>http://www.elricm.com/nuke/html/Article69.html</link>
<description>While we always scanned files periodically that have been uploaded to elricm.com, there has always been the possibility that an infected file could be uploaded and go undetected for several days. Well now we are pleased to announce that elricm.com now supports real-time virus scanning of files that are submitted to our downloads database. Each time a mod is uploaded using our Add Download utility, the file is immediately scanned for viruses by the tool before it is published. If a virus is present, then the user is notified and the file is moved into quarantine. Our virus signatures are updated nightly, the entire downloads repository is scanned each week. </description>
<pubDate>Fri, 30 Jun 2006 21:26:08 -0500</pubDate>
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<item>
<title>Use of Download Managers at elricm.com</title>
<link>http://www.elricm.com/nuke/html/Article68.html</link>
<description>For those on dial-up connections using a download manager (DM) please note the following. There are some download managers that will not work at elricm.com, particularly the one called “Free Download Manager” from www.freedownloadmanager.org. Among some useful features like the ability to resume downloads when connections are lost, download managers also claim to supposedly speed up downloads by opening up multiple connections. Hoping against hope, the idea is if one connection is good, then 5, 8, 10 or even 20 simultaneous connections must be terrific. Never mind that  the modem user is limited to the dial-up connection speed anyway, still I suppose there’s a certain amount of feel good to it all. Ok, so rather than argue the considerate allocation of web server child threads to a single user with a download manager let me explain why some will work and some won’t. </description>
<pubDate>Sun, 25 Jun 2006 13:23:37 -0500</pubDate>
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<title>TES Construction Set (Oblivion) is here!</title>
<link>http://www.elricm.com/nuke/html/Article67.html</link>
<description>All righty! We have the CS For Oblivion right here at ElricM.com

Download your copy of the TES Construction Set for Oblivion </description>
<pubDate>Tue, 21 Mar 2006 23:01:06 -0600</pubDate>
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<item>
<title>Host Your Oblivion Mods Here!</title>
<link>http://www.elricm.com/nuke/html/Article66.html</link>
<description>ElricM is open for your Oblivion mods!  If you're familiar with adding mods for Morrowind, then this will be a cinch.  Just choose the proper Oblivion Mod from the category list when uploading.  

If you're not familiar with our database, you must be a registered user to add a mod.  When you've registered and logged in, you'll see the Add Download link in the Main Menu on the left.  Click that link and follow the instructions.  Please note that if your mod is not submitted in a compressed format and/or does not include a readme, it will not be accepted.</description>
<pubDate>Mon, 20 Mar 2006 22:00:11 -0600</pubDate>
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<title>Oblivion Construction Set Released!</title>
<link>http://www.elricm.com/nuke/html/Article65.html</link>
<description>The Oblivion Construction Set (much to modders' delight) has been released and is available for download on the Elder Scrolls downloads page.  While you're visiting the official site, don't forget to make your way over to the Construction Set Wiki. The development team has provided an amazing, updateable resource for modders.  Thank you Bethesda!!</description>
<pubDate>Mon, 20 Mar 2006 18:37:45 -0600</pubDate>
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<title>Oblivion Goes Gold!</title>
<link>http://www.elricm.com/nuke/html/Article64.html</link>
<description>It's official! Oblivion will ship on March 20th, and arrive on stores on March 21st.  Head on over to the official Elderscrolls site and view the press release. </description>
<pubDate>Thu,  2 Mar 2006 18:53:36 -0600</pubDate>
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<item>
<title>New! mod-announce email for new mod announcements</title>
<link>http://www.elricm.com/nuke/html/Article63.html</link>
<description>We are pleased to introduce mod-announce! An mail list for posting new mod announcements. Each time a new mod, utility or file is uploaded to elricm.com, an email notice will go out to all subscribers containing the mod name, author and description of the mod as well as a link to the download page. TES modders may also use this list to make their own mod announcements. 

Subscription is easy and you will also have your own web interface for managing your subscription and changing your profile. All posts are also available on the web by monthly archive and viewable by thread, author, subject and date. Please visit the mod-announce info page for more information or to subscribe to the list

mod-announce Info and Subscription Page</description>
<pubDate>Sat, 18 Feb 2006 20:15:33 -0600</pubDate>
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<title>Oblivion System Specs Announced</title>
<link>http://www.elricm.com/nuke/html/Article62.html</link>
<description>Check out the updated Oblivion FAQ FAQ on the Elder Scrolls homepage to view general information about the upcoming Elder Scrolls game, as well as the newly released recommended and minimum system requirements</description>
<pubDate>Sun,  5 Feb 2006 17:32:47 -0600</pubDate>
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<title>TEScreens.be</title>
<link>http://www.elricm.com/nuke/html/Article61.html</link>
<description>TEScreens.be - A place where everyone can upload, view, rate, and comment on The Elder Scrolls' screenshots.

Well, TEScreens is fairly new. As stated above, it's a place where people can upload, view, rate, and comment on screenshots that others have posted. It has a few advantages over some of the other image hosting services, too.

For example, the filesizes we allow, which I suppose could be useful for someone wanting to keep their resolutions intact.

Max. File Size: 2024 kb
Max. Image Width: 1280 px
Max. Image Height: 1024 px

However, you must register before being able to upload, rate, or comment. You can still view all of the screenshots without a membership, though.

TEScreens.be</description>
<pubDate>Fri,  3 Feb 2006 14:11:11 -0600</pubDate>
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<title>Dongle's Mods available here</title>
<link>http://www.elricm.com/nuke/html/Article60.html</link>
<description>Reminder: If you are looking for those wonderful mods by Dongle, then look no further. They are all available here:

Dongle's Mods</description>
<pubDate>Sun, 11 Dec 2005 14:38:37 -0600</pubDate>
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<title>Upgrades and New Releases</title>
<link>http://www.elricm.com/nuke/html/Article58.html</link>
<description>I've redone almost every mod I've ever made - more or less.

Some have already been released to ElricM.
Some have only had limited release for the people who frequent the Elder Scrolls forum.
Some have never been released.

Some of the changes are major (for instance Rae the Crazy Lady of Ald'Ruhn was given a new body, several new items of clothes and actual ground meshes for everything except the boots). Other mods have only had a cosmetic change (Alea's Floating Emporium had some lanterns and a dresser placed in it).

You will find screenshots and readme's in each of the zip files.

Thank you and Enjoy....
Lady Rae

Click here for Lady Rae's Mods</description>
<pubDate>Sat,  5 Nov 2005 12:11:34 -0600</pubDate>
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<title>The Glory Road!</title>
<link>http://www.elricm.com/nuke/html/Article55.html</link>
<description>Looking for TommyKhajiit and Kathryn's epic mod, The Glory Road? Look no further. you can find it right here as part of TommyKhajiit's downloads.

Note: This mod is just under 380MB so your download time could be long depending upon your connection</description>
<pubDate>Sat, 30 Jul 2005 21:13:43 -0500</pubDate>
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<title>Welcome Hall of Torque!</title>
<link>http://www.elricm.com/nuke/html/Article54.html</link>
<description>We are pleased to welcome Lady Moiraine's Hall of Torque to the elricm.com family of hosted sites. Please stop by and pay a visit to the very cool people over at the Hall of Torque, or the &quot;HoT&quot; as it's known to its fans :)

Welcome Lady Moiraine!</description>
<pubDate>Sat, 16 Jul 2005 17:48:16 -0500</pubDate>
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<item>
<title>New! Improved Add Download Utility added</title>
<link>http://www.elricm.com/nuke/html/Article53.html</link>
<description>We added a new Add Download utility to elricm.com which should make adding your mods and other utilities, files, guides, etc. to our database much, much easier. The utility will allow you to upload from your local file system or through a url. If you give us a url (remote file) we will automatically upload it for you to our site. Also, if you are the author, be sure to check the &quot;Add my information&quot; checkbox and we'll fill in most of the details for you. About all you'll have to add is the title and description. We'll also fill in the filesize for you. Filesizes of up to 50MB are supported by this utility. If you need to submit something larger, please contact an Admin at Mail('admin','Downloads').</description>
<pubDate>Fri,  1 Jul 2005 13:06:26 -0500</pubDate>
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<title>Grumpy - June 2005</title>
<link>http://www.elricm.com/nuke/html/Article52.html</link>
<description>Don't grieve for me, for now I'm free.
I'm following the path God has laid, you see.
I took His hand when I heard His call.
I turned my back and left it all.
I could not stay another day,
To laugh, to love, to work or play.
Tasks left undone must stay that way,
I found the peace at the close of day.
If my parting has left a void,
Then fill it with remembered joys.
A friendship shared, a laugh, a kiss,
yes, these things I too will miss.
Be not burdened with times of sorrow.
I wish you the sunshine of tomorrow.
My life's been full,
I savoured much,
Good friends, good times, a loved one's touch.
Don't lengthen it now with undue grief.
Lift up your hearts, and peace to thee.
God wanted me now,
He set me free.
-author unknown

   - Dennis (a.k.a. Grumpy), we miss you. Your friends at elricm.com</description>
<pubDate>Sun, 19 Jun 2005 16:33:36 -0500</pubDate>
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