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Posted by: Enigmanitez on Thursday, November 20, 2008 - 08:27 PM |
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The Atmospheromancer's Spellbook
If/When it is approved by an admin and uploaded it will be in the miscellaneous section.
This mod is for those who want to control (most of) the weather.
It adds simple spells to the game, so you can bring fog, thunderstorms, or blight storms. There are seven spells, for the seven default weather types, and it only applies to the default weather regions, minus Red Mountain. Red Mountain cannot be controlled due to Dagoth Ur's malevolent presence. This is probably not a very useful mod in the long run, unless using feather for 1 point, for 1 second is useful to you. Why it isn't THAT useful? Well, what role does weather play in the game anyway?
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Posted by: jaxawier on Friday, June 06, 2008 - 05:07 PM |
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If you ever have been knight of the garland or knight of the imperial dragon you know what this is about,have to choose beetwen low health and armor rating with that cuirass you get as member of the order of ebonhearth,or get pestered with "where is your uniform" from officers in the legion just because you will use decent armor.
And if you got to be thoose knights your probably are high level so that decent armor are daedric,ebony,glass with much more AR and health but useless as imperial armor so you get pestered...
This one fix that so the AR and health are around ebony,also added some missing imperial armor as such.
Intented for higher level players.
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Posted by: jaxawier on Thursday, June 05, 2008 - 05:25 PM |
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Jaxawiers blue iron texturepack are just that,changes Morrowind(mw) dull grey Iron armor to something more appealing.
Perhaps not entirely "lore correct" but not to much over the top either.
It suits my personal taste, if someone else also thinks itīs cool,fine :-).
Labelled "modders resource" and that is the intention,can be used as an replacer but that changes all iron armor in MW unadjusted so maybe som work in tescs is needed.
It comes as separate packs(7z) icons,meshes,textures part 1-4 and pic and readme.
This is a low resolution version and DXT1 ARGB (1 bit Alpha) are used.
(could add an esp if demanded but didnīt think that was proper in this WIP-stage)
-jaxawier-
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Posted by: DrSilent on Wednesday, June 04, 2008 - 02:23 AM |
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One year ago, I hadn't though of playing Morrowind again for years. Eight months ago, I'd never modded anything more complicated than a change in lighting for a house. But then...
Well I'm sure I don't have to tell anyone here how intoxicating Vvardenfell and its long history of incredible mods can be. In my case, it spilled over to my regular gaming forums so that Morrowind threads were created left and right, leading to more people (re)discovering the game. In time newcomers showed an interest and started asking questions about the basic mechanics of the game we've long taken for granted: "What's enchanting?", "Why do I care about major skills?", etc... complaining about the lack of ingame help for those things.
And so I started to write a few tutorial books. People liked them. So I put them on lecterns, and put a little house around them while I was at it. But then the house looked empty and so I added a little furniture, and more books, and a NPC to make the place lively. And then gave those guys a little dialogue too. And then...
Needless to say, five versions and more than six months later, the Morrowind Public Library now boasts about 300 unique books from stock Morrowind but also other talented writers, my initial contribution now appearing almost as a footnote. It has also grown in other ways, adding new NPCs and creatures, learning about scripting and quests and journal entries, borrowing new meshes and textures from a variety of people and editing my own, and all those fancy things one can learn to do with the Construction Set. It is now, I believe, well worth of the pride I put in the result. But I'll have to let you all be the judges of that. :)
In any event, it's been a really fun ride!
If you pass through Pelagiad, come to the Library! The door is always open. Pick a book, have a seat and order a cup of tea... Who knows what you will discover today!
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Posted by: jaxawier on Saturday, May 31, 2008 - 02:52 AM |
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Well,as somewhat "experienced" mw-player and a sucker for alchemy,there was always an area I thought missed something.And when both expansion-packs had adjustments for ingridients,I made one for MW.Feeled that the apparatus could do with a tiny upgrade too,and when my gamestyle made use of commercial potions as backup/partners I made thoose I use most lighter too.
It means that ebony now weights 2kg instead of 10,bonemeal 0,1.
As I use restore health,fatique,magicka,spell absorption and reflection and standard cure-potions thoose are much lighter now,standard cure poison weights in at 0,5 now.
But most of all as I carry huge amounts of ingridients with me all the time beacause timing for leveling up in alchemy(intelligence) I usually made insane numbers of potions at the same time,so there is the need :-D
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